>>16603That's an interesting idea, I was thinking about something like that too. At the moment I want to start small with just the animatic style still frames since that'll be infinitely easier than creating new custom character rigs. Massa did use character rigs within the software TVPaint Animation I believe.
>>16604I completely understand your apprehension. I agree entirely. That being said, I might have made it all sound a bit too ambitious but I know my limits. I'll be sketching out broader ideas, but I'm keeping my expectations to just the first continuation for now so I don't get lost in the bigger picture. I've seen analyses of what went wrong with Hazbin and how the story suffered because they tried to shove 15 pounds of shit into a 5 pound bag. Rest assured that won't happen here. I'm taking everything one step at a time here.
This first continuation/part/deel will be scaled back to maximize feasibility. After that, I will be able to gauge what I can afford to dedicate more time to.
I hate talking about myself but I'll do it if it'll put you guys at ease. I have spent a considerable amount of my life in media production. I've worked for everything from films to advertising agencies to non-profits. That includes direction, production, writing, comedy writing (and, mind you, comedy writing that people said was funny), editing, and everything in between. Last year I decided to make what was essentially a 3 hour production for fun. I started out completely on my own, no support, no backing, no nepotism - nothing. Over the course of a thousand hours I wrangled together a team and made something that truly punched above its weight. THAT was ambitious. THIS? This is a cakewalk. The hardest part about this is refining the writing and the AI dubbing. And even then, if it's too much I can just outsource it as necessary. The rest is literally just cobbling together a slideshow and doing basic sound design.
That being said, would you mind emailing me? I'm impressed with your consideration and depth of knowledge regarding this. I'd trust your feedback concerning developments with the project to both make this a reality and strive to the vision of not being pure slop (without necessarily being too perfectionistic).