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IAZ and soft NAZ
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A zaryan here has never made a comic before? Cuz I'm working on one rn.
Finished.
I posted the full first page on the zooru, I'm currently 3 pages in but progress is a tad bit slow due to school.
Here's a sneak at the 3rd panel, finished this recently.
(Also cause my dumbass decided that I want to highly detail maya's hair in every panel xhe is in)
Ill digitally color all of it and upload the full thing on the zooru when I'm done.
Also need some tips with drawing backgrounds in comics, lmk if yall have any.
this one goes to all the freaks out there
Progress is getting faster
More about the comic, It's gonna be based on that daydreaming scene with Maya, most of the comic will be in xer daydream so certain things won't seem right.
I'm unsure if I should make a thread about the comic to keep you guys updated or use this art thread.
Try working in lower fps. Other than that, it's very much a matter of skill to make your lines connect with the last frame. I've noticed you flipped the animation for the second half too, this is bound to only exasperate any mistakes you've already made. Also there are hundreds of rules for animation one learns with experience. Don't expect to nail it on the head on your first (or even tenth) try. There's a reason people go to school for this stuff.
>>66792
use onion skin and there should not be too much difference between one frame and the other (unless very quick movement is implied). use key frames. "key frame" means the frames that matter the most. for example if mymy raises her hand, the two key frames are the one where mymy's hand is on the table and the other is where her hand is raised; every other frame in between them are filler frames because they don't matter as much. so draw the key frames first, and make sure the sizes of things are consistent with eachother (i.e. mymy's hand shouldn't suddenly increase in size but should be consistent with the other key frame). after you make the key frames, now you will have an A point and a B point, so just draw the frames in between according to where they are coming from and where they are heading. more in-betweens will result in smoother and slower the movement; less in-betweens will result in faster and choppier movement.
tl;dr: to make it not jittery, make each frame consistent with the one that comes before it
Ikr, i thought there would already be one made but nah somehow I'm the first one.
You could probably do the rest of the covers with a good chance that they'll survive the years to come
Pls do this to the rest doodsgrepen covers. Do this for the hood nigga.
Im'm making the no love deep web album cover rn, but its's gonna be mymy's niggerwiggle instead
No 'lig Deep Web
Exschutter
Ok how did you get the Grim's artstyle down to a T? I mean it's not impossible but this looks too legit
I thought she was attaching a rope to hang herself before I saw the filename geg.
Used to chicken scratch a lot back then so my hands just developed the motions for it.
The artstyle is quite simple, Grim just adds in his own designs to it.
De week van de mode
(Don't know if this is the correct translation of Fashion Week to Dutch)
Gonna do Interview 2016 and Government Plates next and then that'll be it, someone else already made Bottomless Pits.
Zaryan, your talent and passion is palpable, I am soyxcited for the next covers
Asociale Borden (Unsocial Plates)
YW, I got more plans for Doodsgrepen, but that's after I finish my other big 'lig project.
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