Ongezellig
IAZ and soft NAZ
ZWABAG
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any ideas for an ongezellig videogame?
i'm trying to make one using scratch
i'm trying to make one using scratch
>>34592
spartan test, apologies
do one of those old flash games where you throw a character and they bump into things so you get money and upgrade how good you throw them and bump into things
spartan test, apologies
do one of those old flash games where you throw a character and they bump into things so you get money and upgrade how good you throw them and bump into things
>>34597
tsmt even if you can't draw, the more ugly the more sovl and vril
tsmt even if you can't draw, the more ugly the more sovl and vril
Make Flappy bird game but you're controlling Mymy instead of duck and you have to dodge the bottles (that thing from Vera in Deel 2)
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ok so i'll try and make a throwing game like >>34595
suggested
you will play as vera and throw plushies of the girls which will bump into mugs bottles and ashtrays
suggested
you will play as vera and throw plushies of the girls which will bump into mugs bottles and ashtrays
>>34622
>sounds she is so attractive as fuck
Zijn jullie mongolen of zo of je houdt van een oude heks zoals Vera? Noem het
>sounds she is so attractive as fuck
Zijn jullie mongolen of zo of je houdt van een oude heks zoals Vera? Noem het
>>34619
godspeed zaryan, we will watch your progress with great anticipation
godspeed zaryan, we will watch your progress with great anticipation
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progress update
plushies and obstacles done
plushies and obstacles done
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obstacle generation next
>>34733
Angry Birds but Ongezellig. Instead of green pigs you defeat frogs
Angry Birds but Ongezellig. Instead of green pigs you defeat frogs
>>34745
that would make us seem too obsessed. I say just keep it IAZ
that would make us seem too obsessed. I say just keep it IAZ
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obstacles done
not a lot of things left to do now
not a lot of things left to do now
>>34747
are you gonna add obstacles in the air too? and some that move across the floor?
are you gonna add obstacles in the air too? and some that move across the floor?
>>34747
add blood and organs and knifes and hachets and needles and spikes and machetes and forks and pitchforks and torches
add blood and organs and knifes and hachets and needles and spikes and machetes and forks and pitchforks and torches
>>34748
im conflated on how would that work
im thinking of adding air bonuses but air obstacles i think would be too unsatisfying to hit
im conflated on how would that work
im thinking of adding air bonuses but air obstacles i think would be too unsatisfying to hit
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some visual brainrot aka text and splash text added
>>34755
are the bottles gonna break or are they just impenetrable game-over-inducing walls?
are the bottles gonna break or are they just impenetrable game-over-inducing walls?
>>34755
GEG we need to put this at the bottom of the screen like subway surfers while 'zellig edits play so newGODS stay attentive
GEG we need to put this at the bottom of the screen like subway surfers while 'zellig edits play so newGODS stay attentive
>>34758
breakable bottles are too hard to code in scratch so no
breakable bottles are too hard to code in scratch so no
>>34750
give berzerk ball another whirl if you haven't in a while to maybe help give you ideas
https://www.newgrounds.com/portal/view/556904
give berzerk ball another whirl if you haven't in a while to maybe help give you ideas
https://www.newgrounds.com/portal/view/556904
>>34761
ah so they are not really obstacles
i've thought of air stuff that launches you up but i thought of it as a bonus and not an obstacle
ah so they are not really obstacles
i've thought of air stuff that launches you up but i thought of it as a bonus and not an obstacle
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funny thing i added
if you bounce off of a bottle top you will get a skim splash which gives you additional points
i actually managed to do it multiple times while playing normally which is why i decided to make it into an actual game mechanic
if you bounce off of a bottle top you will get a skim splash which gives you additional points
i actually managed to do it multiple times while playing normally which is why i decided to make it into an actual game mechanic
File:
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progress update:
-there is now a start sequence where you need to hit the plush to launch it
-new splashes for good and perfect hits
-cookies (kruidnoten) added as an in-game currency
-cookies are earned for each meter of distance and each skim gives you 10
-added upgrades purchased for cookies (currently only force upgrade works)
-the game is now somewhat playable
left to do:
-vera sprite/hit animation
-air bonuses/obstacles that give cookies or momentum
-more upgrades
-bying and switching plushies
-there is now a start sequence where you need to hit the plush to launch it
-new splashes for good and perfect hits
-cookies (kruidnoten) added as an in-game currency
-cookies are earned for each meter of distance and each skim gives you 10
-added upgrades purchased for cookies (currently only force upgrade works)
-the game is now somewhat playable
left to do:
-vera sprite/hit animation
-air bonuses/obstacles that give cookies or momentum
-more upgrades
-bying and switching plushies
File:
1784500788950.webm
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progress update:
-added vera
-added sound (still wip doe)
-added bounce upgrade
-added effects visualising earning cookies so it's more obvious
-added best distance marker
the release is near zaryans
-added vera
-added sound (still wip doe)
-added bounce upgrade
-added effects visualising earning cookies so it's more obvious
-added best distance marker
the release is near zaryans
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>>35050
you are very talented! zemerald
you are very talented! zemerald
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>>35050
The gem that will save Zarti
The gem that will save Zarti
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