Ongezellig
IAZ and soft NAZ
ZWABAG
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from some Magma collab i called it "Different persons, but with something similar" i'm gonna redraw it better soon
>>87233
Is the something similar in question the fact that they're both jacked physically
Is the something similar in question the fact that they're both jacked physically
>>87234
Not really, I just have an idea for Adam, I'll just hint that "they went their separate ways."
Not really, I just have an idea for Adam, I'll just hint that "they went their separate ways."
>>87235
I'm not saying right away that I want to make them a couple or something, I'm talking about something else.
I'm not saying right away that I want to make them a couple or something, I'm talking about something else.
>>87235
marge does this mean Coco went back to south africa and Adam to mongolia after they had a contest of strength or something
marge does this mean Coco went back to south africa and Adam to mongolia after they had a contest of strength or something
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>>87237
Btw, Coco won't have a soulmate in my canon because she, as opposed to Maya, shows no interest in relationships or anything vulgar.
Btw, Coco won't have a soulmate in my canon because she, as opposed to Maya, shows no interest in relationships or anything vulgar.
>>87240
Coco is in a yuri relationship with Cleo, it's canon as confirmed by Massa himself
Coco is in a yuri relationship with Cleo, it's canon as confirmed by Massa himself
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Good day to you Zaryans, I would like to ask you all this question and it is very important for the creation of my comic. Where in the Netherlands should Ongezellig's actions take place? the main thing is that it should not be Brabant, Amsterdam and Drenthe, I need a place that is not boring and about which there is a lot of information, I will be glad if you offer good suggestions
>>87804
The Utrecht region is civilized enough and fits the criterias, why not use that? Also the city of Utrecht
The Utrecht region is civilized enough and fits the criterias, why not use that? Also the city of Utrecht
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>>87806
Okay, now one more question, are there any places in Utrecht that look like what Massad painted? (I would like to write everything down so that everything is logical and correct, and so that it does not contradict what Massad did)
Okay, now one more question, are there any places in Utrecht that look like what Massad painted? (I would like to write everything down so that everything is logical and correct, and so that it does not contradict what Massad did)
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>>88274
My intuition tells me it's in Overijssel or Gelderland, I am often in those provinces and the atmosphere of them match well with Ongezellig, also that Zwolle is in those areas is something to consider, Zwolle is Massa's city where he studied animation and where his webstore is registered. Ongezellig being a very personal story of Massa, I think it won't be too far from home.
My intuition tells me it's in Overijssel or Gelderland, I am often in those provinces and the atmosphere of them match well with Ongezellig, also that Zwolle is in those areas is something to consider, Zwolle is Massa's city where he studied animation and where his webstore is registered. Ongezellig being a very personal story of Massa, I think it won't be too far from home.
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i need to back to 3d
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btw i start draw first pages of my Ongezellig comic
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>>90038
nice. the perspective for the first panel showing the doors is a little off, but im sure you’ll get decent at understanding how angles work as you continue to make your comic. looking forward to see how it’ll look when it’s done zaryan
nice. the perspective for the first panel showing the doors is a little off, but im sure you’ll get decent at understanding how angles work as you continue to make your comic. looking forward to see how it’ll look when it’s done zaryan
>>90043
i understand it, ofcourse, i just getting start it and turned ideas into paper, later i gonna change all of this
i understand it, ofcourse, i just getting start it and turned ideas into paper, later i gonna change all of this
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>>90052
Goodluck with it nigga. Also, might want to work on your English a little bit
Goodluck with it nigga. Also, might want to work on your English a little bit
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>>90054
thank you dude, as for English, I can say that I've been studying it for 3 years and my ESL is as strong as Derek Chauvin's knee, but I'm trying to get better at what I do, and if not for my fucking procrastination and laziness, then I could do a lot. in general, thank you and many who paid attention to me because this is the only public place where I post something from my creative work and I'm not going to start something like Twitter or YouTube yet.
thank you dude, as for English, I can say that I've been studying it for 3 years and my ESL is as strong as Derek Chauvin's knee, but I'm trying to get better at what I do, and if not for my fucking procrastination and laziness, then I could do a lot. in general, thank you and many who paid attention to me because this is the only public place where I post something from my creative work and I'm not going to start something like Twitter or YouTube yet.
>>90057
i never had to study english award, but you'll get there buddy
i never had to study english award, but you'll get there buddy
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hello zarty, can you help me with the image, namely send me the same image but in high and accurate quality?
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>>91552
These should be high quality enough
These should be high quality enough
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>>86229
Finally i make it
Finally i make it
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Hello again, Zaryans, I have some news about Maya's 3D model. A good person managed to explain to me how to set up the rig and paint the weights (which I was stuck on), and I now have a better understanding of how to correct the curvature (for example, the left eye that I adjusted and the right eye that remained curved). I hope to get out of this pit and complete the model, and do something with it.
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>>93096
I'll wait another year if necessary, it's always nice to see 3D models which aren't the ones from fucking papaoso
I'll wait another year if necessary, it's always nice to see 3D models which aren't the ones from fucking papaoso
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>>93096
video
video
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>>93118
you're actually right, and it's really annoying me. It's all my fault and my procrastination. I wish I could be more motivated to finish something than I am doing shit right now.
you're actually right, and it's really annoying me. It's all my fault and my procrastination. I wish I could be more motivated to finish something than I am doing shit right now.
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>>93147
not what i meant, baka...
not what i meant, baka...
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Zaryans, I finally have some good news. Since I haven't been doing anything all this time like a lazy imp, I decided to take Maya's model back and solve this problem with the rig's weights, and it's much better now that I finally understand how to do it correctly. And yes, I've put off drawing the comic for now, with the goal of finalizing the scripts for it and improving certain aspects of the old script. I've also decided to practice drawing even more and improve my Mossad style. I understand that I have exceeded your expectations, and I understand your dissatisfaction with me. I don't enjoy doing anything.
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>>97833
I hope you will release the models for the incredible 4 people who know how to model and rig in 3D
I hope you will release the models for the incredible 4 people who know how to model and rig in 3D
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>>97833
for comparison: this is what it was like before, in the first photo, this is what it was like after I adjusted the weights in the second photo, and in the third photo, this is what it was like when I manually created a shapekey without a rig
for comparison: this is what it was like before, in the first photo, this is what it was like after I adjusted the weights in the second photo, and in the third photo, this is what it was like when I manually created a shapekey without a rig
>>97845
I have such people, and they managed to help me by explaining how to set everything up correctly.
I have such people, and they managed to help me by explaining how to set everything up correctly.
>>97845
>mfw i learn blender to become one of the 5 incredible people who know how to model and rig so i can make coco kill niggers in south africa during apartheid while hitler descends from aryanheaven and thanks her personally while theres a cool sonnenrad spinning in the sky and nightcore is playing in the background
>mfw i learn blender to become one of the 5 incredible people who know how to model and rig so i can make coco kill niggers in south africa during apartheid while hitler descends from aryanheaven and thanks her personally while theres a cool sonnenrad spinning in the sky and nightcore is playing in the background
this reminds me of the renanimated deel 6, specifcally the bit with the 3d maya. Maybe you could draw some inspiration from that?
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>>97834
hi everyone again. I've adjusted the weights of the lower eyelid, now I need to perfect the upper and lower eyelids, and then I'll adjust the model's mouth
hi everyone again. I've adjusted the weights of the lower eyelid, now I need to perfect the upper and lower eyelids, and then I'll adjust the model's mouth
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>>97887
I came back early on purpose to destroy your future career as a gypsy fortune-teller.
I came back early on purpose to destroy your future career as a gypsy fortune-teller.
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I adjusted the weight of the mouth rig, and now the model opens its mouth "well" and moves its lips. Now I need to figure out how to attach the lower jaw, which I hid because it didn't move.
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>>98835
here's
here's
>>98847
Not soy enough, make the gape go down all the way to her feet
Not soy enough, make the gape go down all the way to her feet
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hi everyone, I've finally added a jaw to the model, and it looks pretty cool, but I'm still working on it.
>1 year ago
oh well. progress is still progress, no matter how slow
oh well. progress is still progress, no matter how slow
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and I finally figured out where the weights of the body parts are located, and I'm finally going to fix them so that this horror doesn't happen again.
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>>100846
I think I know what you could do with these models, you could recreate the various illustrations in 3D
I think I know what you could do with these models, you could recreate the various illustrations in 3D
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>>67635
my second animation
my second animation
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>>101199
I was lazy bastard sorry
I was lazy bastard sorry
>>101206
I did everything without studying any animation materials and didn't use any references, and yes, in the last frames, her face is heavily deformed in the jaw area because I forgot how the previous frames looked shheeeeeeeeeeeeeeeeeet
I did everything without studying any animation materials and didn't use any references, and yes, in the last frames, her face is heavily deformed in the jaw area because I forgot how the previous frames looked shheeeeeeeeeeeeeeeeeet
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Sorry for the lack of content I was busy with things in real life and I was also honing Massad's style so that the drawing in my comic would look good
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>>102507
sketch
sketch
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>>102518
lord bung, he is the creator of the most famous scp project under the name Confinement. and he is also known for having a relationship with a schizophrenic troon who did a lot of shit and had a bad influence on bung himself and he deceived his audience for money and fled the Internet lol
lord bung, he is the creator of the most famous scp project under the name Confinement. and he is also known for having a relationship with a schizophrenic troon who did a lot of shit and had a bad influence on bung himself and he deceived his audience for money and fled the Internet lol
>>102520
I used to be very invested in scp stuff, he also (like Massa) shut it down out of spite and ran off with the money, and the last leak was just gay tranny softporn
I used to be very invested in scp stuff, he also (like Massa) shut it down out of spite and ran off with the money, and the last leak was just gay tranny softporn
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ATTENTION ATTENTION THIS IS MY FIRST 3D ANIMATION!!! (I made it in 1 hour and that was just for the sake of experiment, that's why it's so crooked and I have to finish the whole rig and bring it to perfection and also use shapecases in the future)
>>105295
Only 2 years for this, can't wait the next two to get the next part
Only 2 years for this, can't wait the next two to get the next part
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hello everyone. i tested my model for walking animation, here's result
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