Original Content
Sharing Original Content and organising community OC projects
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the biggest NOTHINGburger ever that singlehandedly destroyed western society, the Zarty and Rotterdam.
how is the first picrel smug? Go study facial expressions or something
TOTAL PROJECT REVIVAL
SAGING A STICKY WON!
Coco's left pupil should probably be visible. Mymy's is debatable.
SCENE 8 IS FINISHED!!!
mp4 file - https://files.catbox.moe/7a51a8.mp4
>>534
GEM
fuck, so afterall I'm now in the position of the nigga that everybody has to wait for to finish his part. I was afraid this was going to happen. But DONT YOU WORRY ZARYANS I've gained some serious momentum recently and finished maya's model in 4 days (whereas mymy took me like a month) and I can ensure you I'll be finished before the end lf august, so before the site possibly goes down in September.
Is it real that making project can probably take a whole year huh
I kid you not, I haven't checked the zarty in weeks, but today I had a dream that someone finished a scene so I decided to hop on and check if my premonition was correct. It was.
This is fate
Listen, I can talk to you personally sometime. I need help from someone like you.
if youre the other guy using blender i can probably help you out
weights
>>554
honestly I've never been good with weights, I mostly just used automatic weights and shape keys for the facial animation. But here are my suggestions:
- I think you should increase some of the subdivisions around the eye lid, it looks the geometry is struggling to follow the curvature of the eye
- Also for weight painting, try starting off by making the weights in edit mode, select the edge that you want to move and press ctrl + to expand the selection, this should let you assign the weights more evenly across the eyes
- Try making a shape key of a blink first just to see if your geometry is capable of the action that you want
take this all with a grain of salt though because I've never actually rigged and weighted a face
ZEEEEEEEEEEEEEEM
No one will ever help me, it's over...
Anyways, when reanimated collab is ready you selfish little fucks
yes all 3 sisters models are finished and maya's gooncave as well. maybe 2-3 more days to finish all models and im heading straight to animating, which shouldn't take long neither (you'll see why)
expect my episode by the end of August, or first week of September in the worst case.
the website is not getting closed but it's hard to say it will continue to be the zarty we know and like
https://soyzellig.party/q/res/2447.html
it ain't closing but i guess send it to youtube if it hypothetically does
zoot! the reason the name field was enabled was to help this project, do you remember? do you think it is time to disable the name field?
When the new zarty order happens then he'll add the ID feature i guess
most of the animation was finished by 2 months into the project, then we waited for blenderGODfagDEITYcuckCHADs for 7 months...
>>37339
>>37340
>>37341
>>37342
Do you know how to use blender though
>Oh im a big slut for Coco's strapon in my ass
R_Tvrrv, v knvvl...
Zoot talked about there being a custom role for /oc/. I think this thread was in mind when the role was being into question
Really, do it eventually, it's not so much to make it throughout a whole year.
Also I agree I took way too long, frankly I could have got it done within the first month but I forgot this whole thing existed for a few months lol. retardGOD. If we do this again we need to set deadlines.
nigga just ples gib 3 more days than that, im almost on the finish line and im working 4-5 hours a day on it, but I also got a really busy week due to renovation so idk if I would be able to finish it until the 8th. But this time im serious, not more than 5-6 days left!!!! big chance it will be earlier tho
of course zaryan, i will also start editing some stuff for this today
>working on it 5 hours a day
https://files.catbox.moe/78g7vq.mp4
https://files.catbox.moe/d5h4az.mp4
SCENE UPDATES
(based on Trello parts: https://trello.com/b/Pyw8tef9/deel-6-collab)
Scene 1: >>396
Scene 2: >>430
Flashback 1: >>409 (already part of >>430)
Flashback 2: >>486
Flashback 3: >>459
Scene 3: >>304 (work in progress)
Scene 4: >>545 (work in progress)
Scene 5: >>321
Scene 6: >>437 and >>259
Scene 7: >>179
Scene 8: >>534
Scene 9: >>472
Scene 10: >>372 (filler) (someone work on this)
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