No.67167
gem
No.67168
GEMMY GEMERALD
peggle WABAG
No.67169
>>67168also, glad youre back zaryan
No.67170
>i've had a burnout,
Welcome back, Massa.
No.67171
marge
No.67172
>>67171new zellig game in development
all you need to know
No.67173
>built physics engine in scratch
Insane
No.67174
>>67173it's nothing complicated
https://youtu.be/Ge1DbXkyMKothis tutorial explains it very well
althoughbeit the game uses a different collision/normal detection system than the one in the video
because scratch's built in stuff is not consistent enough for a precision based game like peggle
No.67177
>>67176This is very cool I wish you luck
No.67178
>>67176Will the bricks remain purple albeit
No.67179
>>67178nah that's just the default color i picked
No.67182
>>67181are you kidding me
No.67183
>>67180This is what you hear when you consume too much zolpidem btw
The first one is still ears pain inducing, the second one is leagues better
No.67184
>>67182the pitch for each sound doesn't match methinks, you need to follow a chromatic scale so your song doesn't sound offtune the whole time
No.67185
>>67183>>67184thanks for the feedback
ill try to make something similar to peggle's gameplay ost then
so mainly drums and simple tunes
No.67186
Very cool also add some small chuddy references
No.67187
>>67186Does scratch even allow it
No.67188
>>67187You could just use turbowarp and then export as exe or html
No.67189
>>67185>simple tunesthey are not, in fact, that simple
still working on this
>>67188i can make a separate version for the /v/ board that will have zarty easter eggs
may also include a built-in browser for featured custom levels
No.67193
>>67192its listenable now…Gem!
No.67194
I can't breath
No.67199
>>67196the update is out zaryans
- added 5 new skins instead of 3
- added 3 trail effects you can buy
- added 5 goals to achieve
- and a secret…
go play it NOW
and i'll get back to work on zeggle Ö
No.67201
>>67199saar i skimmed 3 times on the 2nd try and it didnt count saar
No.67202
>>67201that was quick
should be fixed now, you have to refresh the page and try again doe
No.67203
>>67199Holy jolly update of late Zelligmas
No.67205
>>67204also i dont know how you did it but i was surprised to see ZartyPosts.sql on my desktop when i found the secret
No.67207
>>67202gemmy game, now do it so instead of clicking "try again" I can just press space
No.67210
>>67205strange, should've appeared on my desktop
will fix sQQn
No.67212
>>67211glistening shiny gleaming zemerald
No.67213
>>67175How do you detect which brick to delete?
No.67214
>>67213in the demo you're quoting every brick had a health bar
if the brick collides with the ball for enough frames it dies
right now the game uses a different system
when the ball is stuck or is offscreen the game starts deleting bricks in order they've been lit up
but i'll probably reimplement the health bar system but only for bricks that are very vertical or horizontal
because that is how it pretty much works in the original game
No.67311
add a goon meter
No.67532
>>67311work in progress interface
I added a stroopwaffelsapmeter instead, the syrupmeter
<what the fuck happened to maya in that portraitshe'll be fine, this is just a base for dynamic expressions which I haven't added yet
No.67533
>>67532welcome back! so hecking gemmy… have you thought about using something other than scratch doe
No.67538
>>67532>0 balls left awardCastrationcacas…
No.67647
>>67533i use scratch because it's easy for making small casual games pretty quick
i know other stuff like godot but i don't have the time nor the desire to make a big zellig themed project that would require me to use other engines
maybe in the future when i have more free time, but not now
i just want to finish this at my own pace, i don't want it to slow down more than it has already
no abandoneralds