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/zellig/ - Ongezellig

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File: 1731402702891.webm (6.37 MB, 1381x1036, ball_vs_balls.webm)

 No.67165

zelligfanx here

I am making a new ongezellig videogame on scratch,
this time it will be an ongezellig themed peggle clone.
you will play as one of the characters,
each will have a special power like in the original peggle.
so far i've built a proof-of-concept physics engine,
it works but it's a bit janky so i'll improve it.
the game will also have a level editor,
when you build a level you can save it as text and load it by pasting the text ingame,
infinite user generated content potential.
feel free to post your suggestions on what to add

regarding ongezellig hit, it's not dead, it will be updated soon.
i've had a burnout, then started working on this, so i didn't have time to work on the update
hope you understand

 No.67166

File: 1731403256014.webm (3.32 MB, 1381x1036, slope.webm)

slope physics demo

 No.67167

gem

 No.67168

GEMMY GEMERALD
peggle WABAG

 No.67169

>>67168
also, glad youre back zaryan

 No.67170

>i've had a burnout,
Welcome back, Massa.

 No.67171

marge

 No.67172

>>67171
new zellig game in development
all you need to know

 No.67173

>built physics engine in scratch
Insane

 No.67174

>>67173
it's nothing complicated
https://youtu.be/Ge1DbXkyMKo
this tutorial explains it very well
althoughbeit the game uses a different collision/normal detection system than the one in the video
because scratch's built in stuff is not consistent enough for a precision based game like peggle

 No.67175

File: 1731499378503.webm (5.47 MB, 1381x1036, bricks.webm)

improved physics
now they are fully deterministic and consistent with fullscreen
added bricks

 No.67176

File: 1731827167162.webm (12.31 MB, 1381x1036, bucket.webm)

-added the bucket
-added proper sliding
-added hit vfx
-added a tool for building lines from bricks
in the level builder you will be able to control for a lot of stuff
so that there is more content variety than just classic levels
you can still post suggestions for example what powers will each girl have
cuz i still haven't figured that out

 No.67177

>>67176
This is very cool I wish you luck

 No.67178

>>67176
Will the bricks remain purple albeit

 No.67179

>>67178
nah that's just the default color i picked

 No.67180

File: 1732638412990-0.mp3 (2.81 MB, pachinko.mp3)

File: 1732638412990-1.mp3 (2.55 MB, after school arcade.mp3)

made two songs
one for the gameplay (pachinko) and the other for the level editor
hopefully they sound better than the ongezellig hit soundtrack
what do you think?

 No.67181

File: 1732638817708.png (604.06 KB, 1080x1147, 1732205139200.png)


 No.67182

>>67181
are you kidding me

 No.67183

>>67180
This is what you hear when you consume too much zolpidem btw
The first one is still ears pain inducing, the second one is leagues better

 No.67184

>>67182
the pitch for each sound doesn't match methinks, you need to follow a chromatic scale so your song doesn't sound offtune the whole time

 No.67185

>>67183
>>67184

thanks for the feedback
ill try to make something similar to peggle's gameplay ost then
so mainly drums and simple tunes

 No.67186

Very cool also add some small chuddy references

 No.67187

>>67186
Does scratch even allow it

 No.67188

>>67187
You could just use turbowarp and then export as exe or html

 No.67189

>>67185
>simple tunes
they are not, in fact, that simple
still working on this
>>67188
i can make a separate version for the /v/ board that will have zarty easter eggs
may also include a built-in browser for featured custom levels

 No.67190

File: 1733753985291.png (24.55 KB, 255x244, SISA eyes.png)

>>67189
>zarty easter eggs
<just like muh heckin' video games

 No.67191

>>67189
gemmy

 No.67192

File: 1734636597810.mp3 (2.55 MB, the mystery of maya's frie….mp3)

so i made a new song for the gameplay
i can't quite replicate the style of peggle's songs but I think this is good enough

 No.67193

>>67192
its listenable now…Gem!

 No.67194

I can't breath

 No.67195

>>67192
Walkable music

 No.67196

File: 1735064406591.webm (2.39 MB, 640x360, henk.webm)

merry christmas zaryans
expect to see an ongezellig hit update in a couple of days

 No.67197

File: 1735068552711.png (1.33 MB, 1280x1280, ClipboardImage.png)


 No.67198

File: 1735077985220.png (57.82 KB, 433x577, plier-removebg-preview.png)

zeggle.

 No.67199

>>67196
the update is out zaryans
- added 5 new skins instead of 3
- added 3 trail effects you can buy
- added 5 goals to achieve
- and a secret…
go play it NOW
and i'll get back to work on zeggle Ö

 No.67200

File: 1735479613681.gif (932.3 KB, 344x304, animationbetweentheslides.gif)


 No.67201

>>67199
saar i skimmed 3 times on the 2nd try and it didnt count saar

 No.67202

>>67201
that was quick
should be fixed now, you have to refresh the page and try again doe

 No.67203

>>67199
Holy jolly update of late Zelligmas

 No.67204

File: 1735486138573.png (37.02 KB, 363x324, ClipboardImage.png)

VVinner…

 No.67205

>>67204
also i dont know how you did it but i was surprised to see ZartyPosts.sql on my desktop when i found the secret

 No.67206

>>67205
>OP created a zarty themed malware

 No.67207

>>67202
gemmy game, now do it so instead of clicking "try again" I can just press space

 No.67208

>>67207
DO THIS

 No.67209

>>67208
did this

 No.67210

>>67205
strange, should've appeared on my desktop
will fix sQQn

 No.67211

File: 1735903963164.mp4 (13.46 MB, 640x480, invalidwebmuploadedaward.mp4)

some demos
>crazy slide and other splashes added (including unlucky)
>new peg despawn system like in the original game
>sound effects
>particle effects showing points
the main goal right now is to get the gameplay loop working
then i could focus on art and everything else
<multiball shown
probably not getting added, they have to collide with each other otherwise they can converge in one point which will suck for an already suboptimal power
it's another pain in the ass to implement apart from base physics
and i have other plans for what powers the girls will have

 No.67212

>>67211
glistening shiny gleaming zemerald

 No.67213

>>67175
How do you detect which brick to delete?

 No.67214

>>67213
in the demo you're quoting every brick had a health bar
if the brick collides with the ball for enough frames it dies
right now the game uses a different system
when the ball is stuck or is offscreen the game starts deleting bricks in order they've been lit up
but i'll probably reimplement the health bar system but only for bricks that are very vertical or horizontal
because that is how it pretty much works in the original game

 No.67311

add a goon meter

 No.67316

>>67311
do this

 No.67532

File: 1741449853774.png (1.08 MB, 1373x1030, ClipboardImage.png)

>>67311
work in progress interface
I added a stroopwaffelsapmeter instead, the syrupmeter
<what the fuck happened to maya in that portrait
she'll be fine, this is just a base for dynamic expressions which I haven't added yet

 No.67533

>>67532
welcome back! so hecking gemmy… have you thought about using something other than scratch doe

 No.67538

>>67532
>0 balls left award
Castrationcacas…

 No.67540

>>67532
Slendermaya

 No.67647

>>67533
i use scratch because it's easy for making small casual games pretty quick
i know other stuff like godot but i don't have the time nor the desire to make a big zellig themed project that would require me to use other engines
maybe in the future when i have more free time, but not now
i just want to finish this at my own pace, i don't want it to slow down more than it has already
no abandoneralds

 No.67651

>>67647
keyed



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