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/zellig/ - Ongezellig

IAZ and soft NAZ
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File: 1712596526925.png (429.83 KB, 1920x1080, Screenshot_Doom_20240408_1….png)

 No.65689[Last 50 Posts]

worthwhile effort?

 No.65690

Dialing the gemerald department right now but they redirected me to the zarty saving diamond department

 No.65691

>>65689
>VOC gaem
>Schoolocaust gaem
>HL-Mod
>HL2-mod
>Doom-mod
>Maya simulator (do NOT research)
We're gonna need a full-fledged /v/ board soon

 No.65692

>>65689
For once, OP was not a faggot.

 No.65693

>>65692
4cuck sayings like 'OP is always a faggot' don't apply in the soysphere since OPs often post gems unlike on 4cuck.

 No.65694

gemmy ammo and health number

 No.65695


 No.65696

>>65691
I was thinking of making /v/ into a page full of all known zellig games (some being hosted here).
I am not aware of the other games, besides the HL Gemerald mod. Can somebody provide a list of all lig games, which would fit into the /v/ "board"?

 No.65697

>>65696
as far as I'm aware, the hl2 mod and maya simulator are still in development
the voc game is here: https://scratch.mit.edu/projects/969837427/

 No.65698

>>65696
The HL1 mod is https://www.moddb.com/mods/gemerald/downloads/gemerald-11
the VOC game is there >>65697
MayaSim is 2 more weeks, trvst the plan

 No.65699

File: 1712699134328.webm (14.09 MB, 1920x1080, dream school.webm)

>>65689

<Blog

Everything so far is a placeholder. My ambitious idea is to make every asset (textures, sprites, sounds, and music) by myself.
Fully customized. I'll finish the whole layout of the school first, then move onto the scripting/texturing later.

<Questions

Do you niggas want more or less frequent updates on progress?
Should the project be renamed to DOOMZellig, or something else entirely?

 No.65700

>>65699
I would say less frequent updates. You can just summarize everything that you have done or has happened to you every now and then.

 No.65701

>>65699
DOOMZellig sounds good, has a ring to it. Inb4 some retard suggest zoom
Also, what's the plan? Evidently you aren't playing as mymy, so do you intend on making every character an enemy? You may run out of ideas for assets, so consider adding in some soy
>>65700
this as well

 No.65702

>>65696
>>15128
Here’s a list

 No.65703

>>65701
>Also, what's the plan?
My plan was literally just a Schoolocaust remake in the doom engine.
>Evidently you aren't playing as mymy
Like I said, the sprites are just placeholders for now, so this isn't NAZ.
>do you intend on making every character an enemy?
Yes, I'll try my hardest to add all 21 victims from the original as custom enemies. Should I change the player character sprite to Mymy too even if it's first person? Hmm… This gives me an idea.
>consider adding in some soy
There'll be easter eggs and secrets. Soyjaks are not out of the question just yet.

 No.65704

File: 1712770427565.png (371.6 KB, 1024x1193, 1694034082803.png)

>>65703
>you are mymy but the placeholder art includes mymy as an enemy

 No.65705

>>65691
>>65696
>>65702
isn't there also a hearts of iron 4 mod?

 No.65706

>>65705
There exists some but afaik they’re poorly made and mostly just involve the girls as leaders/generals

 No.65707

File: 1713033889786-0.png (95.29 KB, 826x792, Untitled14.png)

File: 1713033889786-1.png (422.51 KB, 483x564, 0en5c1czynf41.png)

File: 1713033889786-2.png (477.79 KB, 1920x1080, thrones.png)

>>65699

<Blog

It's a delicate dance to make Doom engine maps without letting it quietly fuck you in the ass without you knowing. The process requires a level of finesse only a high-tier autist can achieve.
Picrel 1: I think I'm mostly done with the layouts for the necessary rooms by now. All that's left is the texturing, sound design, music, and scripting… Yippee…

<Question

Should I do builder magic to DoomCute™ all the doodads around the school like in picrel 3 (right chair had spell cast upon it)? I want to, but it'll mean the project will take longer to finish.

 No.65708

>>65707
pic 3 look alright but it's quite autistic, cant you just use sprites and voxels like blood did? or is that a build engine only thing?

 No.65709

File: 1713059055618.png (342.29 KB, 1920x1080, Screenshot_Doom_20240414_0….png)

>>65708
It should look better with proper texturing and maybe lighting. Doom's mapping works entirely on sectors, lines, vertices, and sprites. A sprite of a chair would always face one direction, which is why sprites are usually used on radially uniform objects such as barrels and vases. You can't use voxels in the Doom engine as far as I'm aware. The extent to which you can customize a sector is using dummy sectors to make 3d floors as shown in picrel 3 of >>65707. I think you can stack 3d floors on top of each other so you could do rudimentary voxel art, but that would just make it a nightmare of cluttered sectors. Do I make the chair legs thinner (less like kindergarten chairs lmao)?

 No.65710

>>65709
I thought you could make sprites show different sprites depending on the angle you're viewing them at, like monsters. Either way, do what you think is best.

 No.65711

File: 1713215583306.png (258.4 KB, 1920x1080, this is where I post from.png)

The texture for the screen of this monitor is driving me NUTS!! I keeps wrapping over the whole screen instead of just one lineface.
I'm taking my time making the wad pretty since there doesn't seem to be much hype around it anyways. If zaryans were screaming about it more I'd probably finish it faster, with or without the detail. All of the rooms are basically done, mind you. Just working on polishing them so shit doesn't look too whack.

 No.65712

>>65711
I am highly hyped for it. the rest of this site has no taste, evidently. Please take your time and don't rush a masterpiece.

 No.65713

File: 1713377865273.webm (279.77 KB, 750x330, RPReplay_Final1711904573.webm)


 No.65714

>>65713
posted it again but its actually funny award

 No.65715

>>65714
you forgot the award :c

 No.65716

File: 1716239126121.jpeg (117.72 KB, 603x709, 1713812600005.jpeg)

please doomdev… come back

 No.65717

File: 1716316252062.png (187.12 KB, 582x676, srazycex.png)

>>65716
I'll make a lil update post tomorrow. Just for you.

 No.65718

File: 1716404549931-0.png (36.55 KB, 413x1064, wife.png)

File: 1716404549931-1.webm (3.24 MB, 1920x1080, reloading btw.webm)

<Blog
It's been a while. I have taken a ~2 week break at one point since the last post. I've done a lot, but a lot of work still lies ahead.
Where do I start? I've finished the mapping (hopefully for real this time). I've set up the baseline code for the students, and have coded the gun and its Reusable Bullets™ (picrel 2). I'll animate the gun and bullets soon enough. They won't look as wonky.
What awaits me are roughly 600 frames of student animation AT LEAST. That's probably gonna be the most time-consuming part of the whole project and I already know it's going to eat away at me for a long time.
There have been at least 3 occasions where I nearly lost all my work, but thankfully I keep 5+ backups handy.
Did you know there's another DOOM 'zellig project going on? Cause I didn't until literally yesterday. I found this guy from R_TERRA's youtube playlist of all places. Why haven't you told me about this, terra? I wanna have a word with you. https://www.youtube.com/@skoombag
I've really wanted to make some shitposts for a while now but I've been preoccupied with DOOMZellig. I hope you guys don't mind if I make some other contributions in tandem with this project. Don't wanna get burned out and all.
All feedback is appreciated. I'm doing this for the Zarty and would therefore like to know what you think of it.

 No.65719

>>65718
CHAOS GEMERALD THAT WILL SAVE THE ZARTY
keep going i believe in you!

 No.65720

>>65718
the 'my is soooo cute

 No.65721

>>65718
Amazing, I look forward to completed project

 No.65722

>>65718
mymyabusecord when they lose because they like seeing the bloodied portrait of mymy on the bottom

 No.65723

File: 1716412670343.gif (856.83 KB, 232x232, so fucking zased.gif)

>>65718
effortDEITY… I FVCKING KNEEEEEEEEEL

 No.65724

File: 1716425669485.png (88.86 KB, 676x1021, heartchud.png)

Keep going doomdev, this is amazing

 No.65725

File: 1716425748207.jpg (21.18 KB, 1017x973, 1714161267826.jpg)


 No.65726

>>65718
Not only is this a worthwhile effort, it is also the only worthwhile thread on this board. Keep going at your own pace and take your time. Hyperborea salutes you, Zaryan.

 No.65727


 No.65728

>>65727
zaryan remembered the post i made a month ago just to use it as a reply

 No.65729

File: 1719873571050.png (421.66 KB, 1920x1080, Becky hand-drawn sprite vs….png)

Animation has been an even bigger beast than I could've ever imagined. I have experience in animation but not pixel animation. It takes so long to make each frame in pixel art. Making hand drawn sprites and scaling them down would be way faster, but it might not fit the theme of the game.
What do you guys say? Continue with pixel art sprites slowly or speed up the process with hand-drawn sprites?

 No.65730

>>65729
Slowly for the win, effort will be rewarded

 No.65731

File: 1719873804243.jpg (33.13 KB, 623x580, IMG_2968.jpg)

>>65729
geforce experience award

 No.65732

>>65731
>Or however the RTX 4070 is larped

 No.65733

>>65729
pixel art sprites. Don't forget to use references

 No.65734

>>65729
Greater effort yields greater results.

 No.65735

>>65729
Whatever your schedule allows for, we'll be patient

 No.65736

Resurrection.. NECRQBVMP!

 No.65737

>>65736
since when the fuck is this in /oc/?
also would you rather have doomzellig progress or random autismerald drawings

 No.65738

>>65737
update plz
your drawings are all gems THOUGH so I certainly wouldn't mind seeing both (if your schedule allows for it ofc)

 No.65739

>>65738
this weekend is my last college exam period this year, so after that I'll be mostly free till ~december. expect lotsa new shit soon™

 No.65740

File: 1727218264187.png (192.1 KB, 2118x1858, 1725533645725.png)

>>65739
>full Massa lore drop and mayamails
>more gemmy stuff
>games everywhere
>collab done
>the doom mod getting some news
Yup, it's a gemmy time to be a Zaryan

 No.65741

File: 1727445747627.png (907.4 KB, 1049x1312, Screenshot_20240927-160144.png)

>>65740
it MIGHT not be over

 No.65742

File: 1727458650270.png (370.45 KB, 773x824, dsl.png)

>>65740
>>65741
>full Massa lore drop and mayamails
Requires work to make that lore drop actually useful
>more gemmy stuff
Not really.
>games everywhere
Soyboy/Soycuck obsession.
>collab done
It was all just for some minutes of animation with constantly changing artstyles.
>the doom mod getting some news
Zellig community already had games like it.

do better or just give up
Also I'm a trans formerly jartycuck dilating my neovagina by being mindbroken

 No.65743

>>65742
Bait or bait, call it

 No.65744

>>65743
mental retardation

 No.65745

>>65743
100% bait by a african nigger warlord

 No.65746

Bumping thread cause actually interested

 No.65747

>>65746
what do you wanna know

 No.65748

>>65747
Your home location

 No.65749

>>65748
51°45’32.5″N 1°12’47.8″W

 No.65750

File: 1730220081308.jpeg (759.87 KB, 1274x1179, IMG_7353.jpeg)

>>65747
What stage of the game are you working on currently? I want to play…

 No.65751

>>65750
I'm working on something unrelated to doom right now, it's been taking a long time to finish. When I'm done with it, I might have something for you.

 No.65752

File: 1730222237252.gif (102.28 KB, 220x286, IMG_7402.gif)

>>65751
Ok, good luck on ur current project peace✌

 No.65753


 No.65754

>>65753
Trvst thv plvn… V'm hvpvng tv mvkv yvvr dvy svvn… (I won't be available to work on it until after the 7th.) Bv pvtvvnt…

 No.65755

>>65754
>I only just noticed that every vocal was replaced by a v after reading all of the post
IT'S OVER

 No.65756

>>65755
how the fuck did you read it?

 No.65757

>>65756
he's got vril intuition

 No.65758

>>65689
Successfully baited the pre schoolers with 1 image for longer than it takes a child to be born award

 No.65759

>>65706
What would a good HOIV Zellig mod look like? Their house, the school, Maya's island, and the bus as islands floating on a sea with writefag events and focuses and the rest of the class and their parents as spies, generals, and admirals?
>>65729
It's a start, but I think Mymy's gun should have only the ammo she brings with her plus whatever is in her locker and a bathroom stall, and it should have a pump animation. Also, she should be able to throw stroopwafel. If you want inspiration for how to structure a school shooting mod, look at Alienation ktfk.

 No.65760

>>65759
Didn't someone make a HOI zellig mod already

 No.65761

File: 1741026499715.png (10.99 KB, 320x200, main.png)

[https://mega.nz/file/JeYWjShZ#w9Q9aTAz-uH-TdT0ExvDVXTIRjihfJaBwkBxosn8j-k]
<Ip-grabber space
I wanted to release an alpha/tech demo build of DOOMZellig for Mymy's birthday. So here you go, friends. Remember, this is still in development, so everything is subject to change. I'm curious to see how long it will take for the first 100% kills 100% secrets run (on Maya difficulty) to be made (video or it didn't happen btw. I don't want fake screenshots. Do NOT send the videos here. No spoilers for secrets (or fun) allowed. Mail them to me at BobFromDaZARTY@protonmail.com). Remember, I'm most definitely not gonna be able to use this in any portfolio even if I tried, so this is made entirely with love for the Zarty. Please excuse how much is left to finish. If you think you can help, don't be afraid to reach out.
To play you'll need an engine, as well as an IWAD file. Engines (Sourceports) are where you play the game, and IWADs are the base game itself. I recommend using GZDoom as an engine. You can use this ip-grabber to download it: [https://zdoom.org/downloads]. As for the IWAD, you can either buy doom 1 and/or 2, get them less legally, or get Freedoom for free, as its LE HECKING OPENSOURCE and whatnot. Ip-grabber: [https://freedoom.github.io/download.html]. Once you have both the engine and the IWAD, put the IWAD and DOOMZellig into the the same folder as the engine .exe (virus) file. In order to play, drag and drop the DOOMZellig WAD file into the engine .exe file, then select the Doom 2 (or freedom equivalent) IWAD in the pop-up, and you should be golden. Turn off texture filters in display options too, please. Those are ugly as sin.
^Bobspace
I'm getting right back to work, so have fun! You can request what you want to be added first, I guess. More requests for a specific thing = I do that thing.

 No.65762

>>65761
gemgemgemgemgemgemgem

 No.65763

File: 1741026778814.png (910.03 KB, 1080x1632, ClipboardImage.png)

>>65761
Holy fucking shit holy fucking shit it's finally out IT'S OUT IT WAS WORTH THE WAITING

 No.65764

>>65761
Its zartysaving GEMERALD

 No.65765

>>65761
raw doggin this link straight up contracting 'puter aids, don't even care

 No.65766

>>65761
cooked taking this link wave down being immune to irl vitamins, even really care

 No.65767

>>65761
Zoooooooot add ts (this) to /v/

 No.65768

>>65767
ZOOT DO THIS

 No.65769

>>65761
There's not enough room for kiting. I'm not spoiling anything but fuck you, there isn't enough room for that.

 No.65770

>>65769
hehe. yeah it's intentionally difficult. I was hoping the easier difficulties would mitigate that if people are noobs. also, if one method doesn't work, try another ;)

 No.65771

>>65770
Fuck you I have completed all Dooms on Ultra Violence, played through that slog of TNT: Evilution and that Plutonia, Doom 3 on Veteran and 2016 on Nightmare, your WAD VVILL get raped the moment I get some free time

 No.65772

File: 1741031601807.png (131.05 KB, 689x827, ClipboardImage.png)

>>65771
>Fuck you I have completed all Dooms on Ultra Violence, played through that slog of TNT: Evilution and that Plutonia, Doom 3 on Veteran and 2016 on Nightmare, your WAD VVILL get raped the moment I get some free time

 No.65773

>>65772
I look like that and also say that

 No.65774

>>65770
>easier difficulties
I ain't no PUNK
I got it on maya after 10 minutes of trying and on mymy after finding the extra ammo
Still haven't found all the secrets doe, it's back to wall humping

 No.65775

File: 1741036478319.png (533 KB, 695x460, ClipboardImage.png)

>>65761
that was hecking awesome

 No.65776

>>65775
no video therefore fake screenshot (good job :))

 No.65777

>>65776
video sqqn

 No.65778

>>65776
>every screenshot I don't like is fake

 No.65779


 No.65780

>>65776
here it is

 No.65781

>>65780
>freedoom
nureelcacas can't even find iwads…
https://files.catbox.moe/9vy3ma.rar

 No.65782

>>65781
zip bomb thoughie

 No.65783

>>65782
It's also a trojan

 No.65784

File: 1741091917565.mp4 (30.99 MB, 1280x720, ZneedandZeeduntilisdone.mp4)


 No.65785

File: 1741099214726.png (63.05 KB, 918x975, bopercacasDoWeReally.png)

>>65780
>>65784
made me smile through the whole thing award :)

 No.65786

File: 1741099341351.png (5.48 KB, 177x217, savescumsluttas.png)

>>65785
oh yea also this

 No.65787

>>65785
geeeeeeeeg gem

 No.65788

>>65785
Post brapperjak without awards

 No.65789

File: 1741101821902-0.mp4 (33.23 MB, 1520x822, World Record Bitch.mp4)

File: 1741101821902-1.jpg (77.16 KB, 696x1024, 1699322587796.jpg)

World record (also first deathless 100%)

 No.65790

File: 1741102081211.png (41.44 KB, 855x762, fren.png)

>>65789
now THIS is a good video

 No.65791

File: 1741102956141.png (151.78 KB, 292x764, gigadoomniga.png)

>>65789
>infighting
>SR40
>cyberdemon dance
>saving contact lens
yup, issa doomGOD gem

 No.65792

>>65791
Doom won

 No.65793

File: 1741104056925.jpg (32.88 KB, 640x640, 1701607457696-2.jpg)

>>65791
Make a project brutality version

 No.65795

File: 1741114500169-0.gif (3.85 MB, 400x400, 1236 - SoyBooru.gif)

File: 1741114500169-1.png (323.59 KB, 859x485, ClipboardImage.png)

>>65761
this is good, but it's not over, the title screen may be complete but what about the cover art?
>>65784
this is good, but it would be better if the gameplay was only about a minute long and used the gemmiest footage from both >>65780 and >>65789
<zarty space
Then end the trailer with a box shot screen
<"box shot" or "box art reveal" Is a technique that involves showing the game’s box art or case in the foreground while the background showcases in-game footage, or scenes, or general atmosphere. This is a common way to highlight the game's official artwork while still giving a glimpse into the game's world, offering both promotional and immersive elements in one shot. It's commonly used in game trailers to link the real-world product (the game case) with the in-game experience.
saying DOWNLOAD NOW only available on soyzellig.party and either it's free or valued in a zarty currency
<like gems or zems or stroopwaffels,
Add "information"(make it funny or something), additional logos, animated background
<a simple but gemmy idea would be the titlescreen but glowie smokey redish perhaps orangish (unless it doesn't work asthetically) with moving cinders and a smaller Mymy(same artstyle, keep the newgrounds feel) since the box art will be the centrepiece, but that's just 1 idea, you or someone else might have a better one, however someone has to Actually make it
you could also have Vera say
<they are rage, brutal, without mercy. But you… You were the worst. Rip and Tear until it is Done.
with the same vocal affects as the first voice
<I think it would really really really be a shame it you didn't make that change specifically
Don't upload anything to the ZPVA yet we're not done.

 No.65796

>>65795
autismGOD… if there are any blenderchuds and whatnot who wanna bother themselves with that, sure. I could even draw whatever they'd need for that.

 No.65797

>>65795
also lemme put out another update or two first dayum. I'm in no hurry to share this with the outside world, honestly. I've lived through keeping this private like an SLF for almost a year. I can survive another couple weeks/months, and I hope you can too.

 No.65798

>>65795
I made the video on a rush, I was thinking of using the other more skilled video for a second version

 No.65799

>>65795
>you could also have Vera say
Already tried, the AI simply won't work
>Don't upload anything to the ZPVA yet we're not done
Whoops, better unlist the video then

 No.65800

>>65798
first come up with box art and a box shot

 No.65801

>>65799
just use a better AI

 No.65802

>>65801
>Use a heckin' better AI
Well I went with Applio but it simply doesn't want to work, or maybe I can't get it to work. I usually have an easier time

 No.65803

File: 1741118966550.wav (1.15 MB, monologuing for cuddle.wav)

>>65802
noob
>bruh why is she moaning o algo

 No.65804

>>65803
See I got something like that, I wouldn't call that a good cover

 No.65805

>>65803
unrecognizable french voice

 No.67266

up

 No.67534

File: 1741451643145.mp4 (Spoiler Image, 2.74 MB, 1280x720, mymydoom.mp4)

new lights

 No.67535

>>67534
woahhh its so pretty and different now

 No.67536

File: 1741451884945.png (1.14 MB, 4397x3487, ofzoietsdoom.png)

Thank you Bob
No i am not adding colors

 No.67539

>>67534
holy glow up…

 No.67548

I can't namefag no moe……
>>67534
this ain't me but it's cool af. what is it about? a separate doom wad? tell me everything.
>>67536
this is beautiful, zaryan

 No.67562

File: 1741465129714.png (301.2 KB, 1280x720, Screenshot_Doom_20250308_1….png)

>>67548
started some months ago, had the same idea in mind and was unaware of this project the entire time. i'd like to tell you more and sent a friend request on discord

 No.67563

File: 1741465318702.png (84.33 KB, 403x649, ClipboardImage.png)

>Discord?
>ZOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT

 No.67564

File: 1741465321769.png (81.81 KB, 448x658, Baiter_Rupturejak.png)

>i'd like to tell you more and sent a friend request on discord

 No.67565

>>67562
>sent a friend request on discord
you have now an entire forum for this purpose nigger

 No.67566

>>67565
Remember the visual novel fail.
Project subverted and canceled due to 'cord usage.
'Cord cuckery is no good for such projects.

 No.67572

>>67562
Zoot execute this shmuck for dabbling with the occult (discord)

 No.67634

>>67562
this is cool and I like how it looks. but yea, I'm not enthusiastic about using discord. maybe you'd better use zoot's ocgemerald.club to private message me, or use the email address I shared here earlier: BobFromDaZARTY@protonmail.com
God bless, friend.

 No.67702

File: 1741527164688.png (457.51 KB, 500x375, Gll_AxIXkAATZLZ (1).png)

>>67634
Also are you going to reskin the enemies

 No.67708

>>67702
I might but idk… not only do the students not have enough to work off of to turn them into doom monsters, but also they're just dudes and chicks. "ooh, look koos is a lost soul! woooow"
also
>doesn't know about the already replaced monster(s)

 No.67723

>>67708
reskin them to make them troons and jartycucks

 No.67860

File: 1741569124387.png (357.66 KB, 1280x720, Screenshot_Doom_20250309_1….png)

>>67634
email sent

 No.67866

>>67723
at that point it's not really doom"zellig", is it? I don't care much for politics in my doom mod. just goofs and gaffs.
>>67860
this is very beautful. I can easily say you're better at mapping thanj I am.

 No.67867

We're getting 2 zellig doom wads before sharty could even come together and make one…

 No.67870

>>67867
there was a third one I followed ~9 months ago, but the guy abandoned it soon after he began making it

 No.67877

>>65761
I have map ideas in a theoretical level order for them.
>The Mall (Christmas themed and ends in a boss fight against Santa, includes a Kuz cameo as he tries to buy Ongezellig at a payphone)
>The North Pole (secret level to kill the real Santa)
>No Man's Land (that train station she and Kiki would have had an episode about)
>The Belgian Embassy (secret level to get rid of Belgian influence in the Netherlands)
>The Schoppenboer House
>Maya's Mind (Maya's Conversation Bus to Maya's Island to take the ship back for Kapitein Koek, ends in a tentacle monster boss fight that surprises the player by rushing down the ship's plank)
>Land of Stroopwafels (secret level from that one comic, accessed by walking through a VOC flag at the end of the bottom deck of the Ship)
>Bikinibroekje (Mymybob super secret level where you leave your pineapple to kill Coco Patrick and Maya Squidward before entering the Krusty Krab and killing Mr Krabs Vera, accessed via finding a half-submerged version of the bus from Maya's Conversation)
>South Africa (Mymy's ship crashes, so she has to secure passage to Somalia where she can take one that the Somalis built with Kiki's money)
>Coco's South Africa (time travel secret level to kill the niggers who killed Coco's parents, but they're struck by lightning at the end)
>Somalia
>Somali Captured Oil Rig (secret level with Kiki boss fight)
>Indonesia
>VOC (time travel VOC LARP secret level)
>Nagasaki (to burn her family registration)
>Akihabara (secret level where Mymy purges decadent Oriental cartoons, has enemies in the same style as the hentai Maya watched)
>Tachibana House (Agugu super secret level after Mymy finds advertisements for Bugu)
>Schoolocaust (initiated by an announcement that she lost the class elections)
>Chairman Mymy (secret level where Mymy didn't lose the class elections and as Chairman has to put down an uprising by enslaved underclassmen)
>Valentine's Day (comedy super secret level to give a card to a Zaryan, but she's rejected for being Japanese)

Wouldn't be as shocking as starting with Schoolocaust doebeit. Could begin with Schoolocaust and have Mymy travel back in time to secure her election so it ends with the Chairman Mymy level o algo. Would mean a different order doe. Not meant to tell you how to make the WAD.

 No.67881

>>67877
All of these are aryan ideas

 No.68652

File: 1741836930664.mp4 (Spoiler Image, 1.67 MB, 1280x720, class.mp4)


 No.68655

>>68652
this is friggin sweet

 No.68656

>>68652
she is so friggin sweet

 No.68660

>>68652
TCD enacted

 No.69753

>>68660
the nose color makes mymy look like she doesn't have a nose.

 No.69754

>>69753
what are you talking about? there's no mymy in that clip

 No.69755

>>68652
I can't hear or see anything.

 No.69761

>>69754
meant for OP

 No.69769

>>69761
OP said those were placeholder sprites

 No.69770

>>69769
So DOOM Schoolcaust Columbine when?



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