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/zellig/ - Ongezellig

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ZWABAG

File: 1740940472193.png (191.17 KB, 536x648, ClipboardImage.png)

 No.64950

I've got a few projects that I will eventually work on, but before that, I was wondering if any zaryan had ideas for a small piece of 'lig related software/game?

 No.64953

maya simulator

 No.64954

ongezellig desktop pet

 No.64956

File: 1740943916305.png (1.12 MB, 750x1000, ClipboardImage.png)

>>64950
talking maya game
you speak into microphone and she says yes/no/idk
and put in some minigames and buttons and whatnot
(if you want i can help with this)

 No.64960

>>64954
There was a thread about ongezellig desktop dancer, but not sure if that project got finished

 No.64964

Ongezellig undertale boss fight

 No.64967

>>64950
Ongezellig fighting game

 No.64968

>>64967
thats really hard to make

 No.64971

>>64967
This so much this

 No.64972

>ongezellig fighting game
>choose coco as your character
>win every fight

 No.64977

>>64967
cool concept but what would be the movesets for like 90% of the cast

 No.64978

>>64977
I can think of the character's ultimates. Maya would send out tentacles out from her phone to lacerate. Mymy summons a flock of Kapitein Koek to swarm her enemy. Coco would just flick her finger to send them flying

 No.64986

>>64978
who else would be in a hypothetical roster and what fighting types would we have

 No.64989

>>64986
Another good one would be Vera, I can already see a bottle smashing move

 No.64990

>>64986
Maya would be a mage. Mymy an assasin. Coco would be a brawler.The DLC being Vera, Kiki, Henk, Cleo, and Koos.
>Vera's ultimate, drunken hag, allows her to increase her bottle hitting attack speed
>Kiki's cannon barrage summons a pirate ship that acts as a sentry and locks into enemies within it's range
>Henk deploys his little brother, Henkie to aid him in battle
>Cleo uses her guitar to deploy a magic aura that temporarily boosts her and her ally's stats
>Koos locks in, channeling his slavic rage increasing his stats temporarily

 No.64991

File: 1740961111091.png (53.66 KB, 411x485, ClipboardImage.png)


 No.64993

>>64972
even doe zone with reusable bullets o algo

 No.65012

Make a 'zellig themed linux distro

 No.65015

A rhythm game based on the episode prompt where Maya learns the triangle. The first level has her battling with Coco's drum set, then Vera's guitar, then…

 No.65016

>rhythm game
KYS FNFBEATSABEROSUPEDONIGGER BLEED OUT

 No.65498

File: 1741235652334.png (1.02 MB, 1284x1245, ClipboardImage.png)

I'll probably look into designing the maya simulator or the fighting game. Though if I do choose the fighting game, I am unsure of how fleshed out it will be, and it will probably be abandoned.
>Evendoe every 'lig project is abandoned (out of spite) already, so it's abandonment wouldn't be any surprise
Also, if I do end up making the fighting game, I will probably have to do it through the 'blox (I don't want to deal with networking and expand the scope of the project too much).
<Zaryan space
Finally, what do (You) want to see in a maya simulator and especially a 'lig fighting game? Do (You) want a more traditional one like Mortal Kombat, a more open one like Smash, or something different? I have an idea what to do with a maya sim, but not so much for a fighting game.

 No.65499

>>65498
Battlegrounds games are simple, fun, and large scale. If youre gonna do 'blox, thats probably your best bet

 No.65500

>>65499
>Battlegrounds games
Marge

 No.65501

>>65500
Very popular fighting game genre that is easily accessible, very flashy, large scale, etc. The one that pioneered the genre is extremely popular and theres a ton of other games that try to replicate it
https://www.roblox.com/games/10449761463/The-Strongest-Battlegrounds
Play for yourself

 No.65502

>>65498
Maybe the zaryans behind zellig sovls could help you with the fighting game, considering that they already have experience in making 'blox games.

 No.65503

>>65502
or maybe not considering that would be expanding the scope of the project beyond small, individual project.

 No.65504

>>65498
If you do choose the fighting game, you could just make the game simple and only implement like 5 characters at most if you don't wanna break your ass open.

 No.65515

>>65498
add a goon meter

 No.65516

>>65498
Do not add a goon meter



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