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/zellig/ - Ongezellig

IAZ and soft NAZ
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File: 1722631832007.jpg (100.97 KB, 1000x564, ongezellig-586611948.jpg)

 No.34590

any ideas for an ongezellig videogame?
i'm trying to make one using scratch

 No.34591

rape simulator

 No.34592

>>34591
fuck off

 No.34595

>>34592
spartan test, apologies
do one of those old flash games where you throw a character and they bump into things so you get money and upgrade how good you throw them and bump into things

 No.34596


 No.34597

Dressup game, if you can draw

 No.34600

>>34597
tsmt even if you can't draw, the more ugly the more sovl and vril

 No.34611

Make Flappy bird game but you're controlling Mymy instead of duck and you have to dodge the bottles (that thing from Vera in Deel 2)

 No.34619

File: 1722637075925.png (52.78 KB, 489x677, stuff.png)

ok so i'll try and make a throwing game like >>34595
suggested
you will play as vera and throw plushies of the girls which will bump into mugs bottles and ashtrays

 No.34622

>>34619
sounds sisa as fuck

 No.34625

>>34622
>sounds she is so attractive as fuck
Zijn jullie mongolen of zo of je houdt van een oude heks zoals Vera? Noem het

 No.34628

>>34625
beide

 No.34629

>>34628
Je bent een kerngezonde vitale autist

 No.34633

>>34590
vera abuse simulator

 No.34634

>>34619
godspeed zaryan, we will watch your progress with great anticipation

 No.34726

File: 1722735333004.png (79.52 KB, 549x589, progressupd.png)

progress update
plushies and obstacles done

 No.34727

>>34726
TISA!!! ! !!

 No.34728

gem incoming

 No.34733

File: 1722755804756.webm (2.95 MB, 1381x1036, video.webm)

obstacle generation next

 No.34735

>>34733
hvly gem

 No.34739

>>34733
holy gemerald

 No.34744

>>34733
add mymyabvse

 No.34745

>>34733
Angry Birds but Ongezellig. Instead of green pigs you defeat frogs

 No.34746

>>34745
that would make us seem too obsessed. I say just keep it IAZ

 No.34747

File: 1722763562014.webm (1.71 MB, 1381x1036, obstacles.webm)

obstacles done
not a lot of things left to do now

 No.34748

>>34747
are you gonna add obstacles in the air too? and some that move across the floor?

 No.34749

>>34747
add blood and organs and knifes and hachets and needles and spikes and machetes and forks and pitchforks and torches

 No.34750

>>34748
im conflated on how would that work
im thinking of adding air bonuses but air obstacles i think would be too unsatisfying to hit

 No.34751

>>34747
this is so awesome xista! so talented

 No.34752

>>34747
1488 points if the Coco doll lands on Cleo's doll

 No.34755

File: 1722771039319.webm (275.26 KB, 480x360, unlucky.webm)

some visual brainrot aka text and splash text added

 No.34756

>>34755
/v/ becoming the best board out of sheer Zaryan grit

 No.34758

>>34755
are the bottles gonna break or are they just impenetrable game-over-inducing walls?

 No.34759

>>34755
GEG we need to put this at the bottom of the screen like subway surfers while 'zellig edits play so newGODS stay attentive

 No.34760

>>34758
breakable bottles are too hard to code in scratch so no

 No.34761

>>34750
give berzerk ball another whirl if you haven't in a while to maybe help give you ideas
https://www.newgrounds.com/portal/view/556904

 No.34762

>>34761
ah so they are not really obstacles
i've thought of air stuff that launches you up but i thought of it as a bonus and not an obstacle

 No.34763

>>34759
Actually do this, geg

 No.34775

File: 1722782947013.webm (2.09 MB, 480x360, skim.webm)

funny thing i added
if you bounce off of a bottle top you will get a skim splash which gives you additional points
i actually managed to do it multiple times while playing normally which is why i decided to make it into an actual game mechanic

 No.34777

>made a game in 2 days
absolutely gemerald

 No.34780

>>34777
it's not done yet but thanks

 No.34837

File: 1722880439120.webm (7.61 MB, 1381x1036, new stuff.webm)

progress update:
-there is now a start sequence where you need to hit the plush to launch it
-new splashes for good and perfect hits
-cookies (kruidnoten) added as an in-game currency
-cookies are earned for each meter of distance and each skim gives you 10
-added upgrades purchased for cookies (currently only force upgrade works)
-the game is now somewhat playable
left to do:
-vera sprite/hit animation
-air bonuses/obstacles that give cookies or momentum
-more upgrades
-bying and switching plushies

 No.34838

ye and also sound and music

 No.34839

>>34837
gemerald in the process of being forged and shined
keep it up

 No.34840

>>34837
Will turn out a fine zemerald award

 No.35050

File: 1723048649768.webm (8.98 MB, 1381x1036, sound.webm)

progress update:
-added vera
-added sound (still wip doe)
-added bounce upgrade
-added effects visualising earning cookies so it's more obvious
-added best distance marker
the release is near zaryans

 No.35056

>>35050
Shiny gem, keep working on your project

 No.35060

File: 1723053404924.png (200.13 KB, 425x485, 1696193806139.png)

>>35050
you are very talented! zemerald

 No.35116

File: 1723072362400.png (75.15 KB, 583x720, 1710030887901.png)

>>35050
The gem that will save Zarti

 No.35144

File: 1723083801708.webm (2.65 MB, 720x720, 1719340202526.webm)


 No.35413

>>35144
Mymy is so fucking cute. I want nothing more in life than to kiss her



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