No.14040
Doom was shit (story wise) since 2016
No.14041
just shut it down already
No.14042
It's honestly kinda tiring how much they're squeezing the shit out of the franchise, get some new fucking material already
No.14046
>>14040I liked 2016
>>14042Yesterday I watched the heckin' soymovie of cutscenes, it really feels like the entire game is made up of 6 levels, and not very good ones either
No.14047
>>14046I enjoyed playing it too but that's when the story started going soy mode, eternal is really when it became unbearable
No.14048
how did doom go from an edgy school shooter thing to an inoffensive bugman product?
No.14049
>>14048Did it? All my favorite goytubers say it's kino. I haven't play ant Dooms post-2016 doe, but I've seen playthroughs.
No.14051
>>14047The biggest complains with this are how over fucking powered that shield is, random characters that came out of a some Soy&Dragons campaign, the whole game is slow, the projectiles are slow, TOO slow, the cutscenes are reddit, the gore is not up to the previous entries, the weapons shoot weird. It's like they tried to do Quake but then reskinned it to Doom
No.14052
>>14051please don't compare quake to this goyslop. quake 4 is infinitely better than dark ages
No.14053
>>14040nudoom is just like, serious sam. where you go into a room, the door gets locked, then you fight an arbitrary number of enemies before going to the next room. old doom was a level with meticulously placed enemies. i'm not the first person to make this comparison, but it's almost like a first person schmup.
No.14054
>>14052don't kid yourself mate, quake 4 is raven software's regurgitated doom 3 crap.
No.14055
>>14051I barely looked at anything dark ages related, I'm just going off about the story. The gameplay is obviously completely different to the originals.
No.14056
I liked doom 2016. It was fun to play (although the movement was still downgrade from games like quake and gldsrc/source games) and i liked the art style. I also liked the multiplayer (its not on my standard for a good multiplayer game, but i still enjoyed it)
Eternal was just meh for me, art style wise (never bothered to play it). It looked like badly done nostalgia bait that had no consistency with doom 2016. Also i had no interest in the new multiplayer (they somehow managed to make it even more uninteresting then 2016 + iirc THERE'S NO SERVER BROWSER). Another thing that i think was missing was custom levels (atleast on launch, idk about now).
Some people were talking about quake being rebooted, but i have absolutely no trust in anybody in the current gaming industry. Multiplayer will prob be some matchmaking bullcrap (like they did with quake champions; that also means a lot of restrictions as to what players can and cannot mod) and even the basic movement will fill restricted (to appeal to the consol market).
I just wish for a game with a focus on community servers, fun gameplay, unique atmosphere (music, artstyle etc), good moding tools and descent optimization. Bloody nerds in their mom's basment used to do all of these things, but a more developed industry full of troons cant make one of the things mentioned.