[https://mega.nz/file/JeYWjShZ#w9Q9aTAz-uH-TdT0ExvDVXTIRjihfJaBwkBxosn8j-k]<Ip-grabber spaceI wanted to release an alpha/tech demo build of DOOMZellig for Mymy's birthday. So here you go, friends. Remember, this is still in development, so everything is subject to change. I'm curious to see how long it will take for the first 100% kills 100% secrets run (on Maya difficulty) to be made (video or it didn't happen btw. I don't want fake screenshots. Do NOT send the videos here. No spoilers for secrets (or fun) allowed. Mail them to me at BobFromDaZARTY@protonmail.com). Remember, I'm most definitely not gonna be able to use this in any portfolio even if I tried, so this is made entirely with love for the Zarty. Please excuse how much is left to finish. If you think you can help, don't be afraid to reach out.
To play you'll need an engine, as well as an IWAD file. Engines (Sourceports) are where you play the game, and IWADs are the base game itself. I recommend using GZDoom as an engine. You can use this ip-grabber to download it:
[https://zdoom.org/downloads]. As for the IWAD, you can either buy doom 1 and/or 2, get them less legally, or get Freedoom for free, as its LE HECKING OPENSOURCE and whatnot. Ip-grabber:
[https://freedoom.github.io/download.html]. Once you have both the engine and the IWAD, put the IWAD and DOOMZellig into the the same folder as the engine .exe (virus) file. In order to play, drag and drop the DOOMZellig WAD file into the engine .exe file, then select the Doom 2 (or freedom equivalent) IWAD in the pop-up, and you should be golden. Turn off texture filters in display options too, please. Those are ugly as sin.
^BobspaceI'm getting right back to work, so have fun! You can request what you want to be added first, I guess. More requests for a specific thing = I do that thing.