'ZELLIG SOVLS: Difference between revisions
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==== Attacks (and behavior) ==== | ==== Attacks (and behavior) ==== | ||
Starts running to the closest player. '''When she gets close, she does either 2 things:''' | -Starts running to the closest player. '''When she gets close, she does either 2 things:''' | ||
* Dashes away then does an uppercut with 10 hits each dealing 5 damage. The last hit sends anyone upwards, and she will do an instakill slam at anyone in the air. | * Dashes away then does an uppercut with 10 hits each dealing 5 damage. The last hit sends anyone upwards, and she will do an instakill slam at anyone in the air. | ||
* Does a jump kick with 10 hits each dealing 10 damage. Each hit stuns you. | * Does a jump kick with 10 hits each dealing 10 damage. Each hit stuns you. | ||
After either of those is finished, she does 5 delayed punches <small>(as long as you're close to her)</small> each dealing 30 damage and stunning you. '''After the punches she will do the attack she didn't do first.''' | -After either of those is finished, she does 5 delayed punches <small>(as long as you're close to her)</small> each dealing 30 damage and stunning you. '''After the punches she will do the attack she didn't do first.''' | ||
* Dashes far away and marks a random player. Spawns a light pillar at each player that spawns 24 projectiles in a circle pattern, each dealing 30 damage. | * Dashes far away and marks a random player. Spawns a light pillar at each player that spawns 24 projectiles in a circle pattern, each dealing 30 damage. | ||
* Runs at the marked player. If they aren't sliding. she does a grab and instakills everyone around them. '''She will slip and fall if the player is sliding.''' | * Runs at the marked player. If they aren't sliding. she does a grab and instakills everyone around them. '''She will slip and fall if the player is sliding.''' | ||
If her health is above 50%, then: | -If her health is above 50%, then: | ||
* Runs to the middle and starts throwing paper balls at the nearest player. Each ball does 75 damage and breaks the law of physics, making one appear for every player and coming back fast dealing 25 damage. | * Runs to the middle and starts throwing paper balls at the nearest player. Each ball does 75 damage and breaks the law of physics, making one appear for every player and coming back fast dealing 25 damage. | ||
* Repeats the start. | * Repeats the start. | ||
If her health is below 50%, then: | -If her health is below 50%, then: | ||
* Runs to the middle and starts spinning, does crazy magic bullet hell shit, spawning 4 pillars that spin around clockwise shooting projectiles at the middle, each dealing 40 damage. There is a border that spins that does 500 damage, instakilling you basically. | * Runs to the middle and starts spinning, does crazy magic bullet hell shit, spawning 4 pillars that spin around clockwise shooting projectiles at the middle, each dealing 40 damage. There is a border that spins that does 500 damage, instakilling you basically. | ||
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Keep running in a circle counterclockwise and slide if she gets close to you, and walk around the red projectiles. Dodge the final pillars and the fight is probably over. | Keep running in a circle counterclockwise and slide if she gets close to you, and walk around the red projectiles. Dodge the final pillars and the fight is probably over. | ||
=== -[[Mymy]] === | |||
==== Attacks (and behavior) ==== | |||
Mymy will cycle through 3 phases. '''After every phase she will jump and she'll do the phase after it.''' It goes (thunder-ranged-melee). | |||
After every phase, she does a jump after a while and floats at the closest player. Comes down and does an explosion with 20 hits each dealing 5 damage, with an expanding ring that deals 25 damage. | |||
* At the start of the thunder phase, Mymy will flip to a random location then slam towards the nearest player with 2 hits each dealing 150 damage. | |||
* ϟϟ A line pattern of 4 thunderbolts that deal 100 damage '''that spins counterclockwise''' appears. '''In the middle of the phase, the thunderbolts will spawn at each player.''' | |||
* During this, she will look at the closest player, then walk towards them. She will hit anyone close for 150 damage and pause for a bit. Will pause when walking if a different player starts to be closest | |||
During the ranged phase, Mymy can do 3 things: | |||
* If a player is close to her, she does an explosion similar to the one after the jump. She will then do either the 2 following: <small>(will do the barrage regardless of player proximity)</small> | |||
* If a player is far away from her, mymy does a barrage with her gun '''at the nearest player''' with 25 shots that do 30 damage. | |||
* Randomly does the previosly mentioned flip. | |||
During the melee phase, Mymy can do 3 things: | |||
* Jumps at the nearest player with a slam that does 150 damage. | |||
* Spins at the nearest player then kicks to the side dealing 150 damage. | |||
* Does the previously mentioned flip. | |||
After every phase change, if Mymy is below 50% health, she starts the 'borea phase. This can only happen once. | |||
* A sonnenrad will come down that spins counterclockwise and deals 75 damage per tick. It lasts 20 seconds. | |||
* Mymy will shoot at random players repeatedly, leaving a lingering square that deals 50 damage. | |||
==== Strategy ==== | |||
Pray to whatever god you believe in. Throw in a few dieties too. | |||
=== -[https://soyjakwiki.net/Rapeson Rapeson] === | |||
DO NOT RQSEARCH DO NOT RQSEARCH | |||
== Weapons == | == Weapons == |
Revision as of 22:06, 31 August 2024
Game
'Zellig Sovls is a skill-based souls-like grindless simulator zarty saving glistening shining gemeraldy hopeful secret-hiding mindbreaking 'roon-eradicating xitter-destroying /co/-annihilating 'zelligfull slow-burn spine-tingling bone-chilling boss fighting game! Defeat enemies and get strong enough to reach Hyperborea and enact TND! Can you survive or get BTFO'd?
'ZELLIG SOVLS is a ROBLOX game that released on July 21st 2024, created by (namefag no one cares about). It is a boss fighting/simulator game where you mow grass, kill enemies, upgrade your character and get new weapons. Collecting Sovls from enemies allows you to upgrade your stats and become an unstoppable nigger-killing machine, and you can buy weapons with the grass you collect (because, it's the currency because it just is, okay?) The goal of the game is to level up enough to reach Hyperborea, and to enact Total Nigger Death and total /co/ death. The game is very hard, requiring the use of the sliding mechanic to dodge attacks and knowledge of ROBLOX controls.
Enemies
Enemies appear during the mowing phase, they spawn out of the red grass and occasionaly in raids.
-Neutralplier
This fucker is useless and a nuisance to society. All he does is stare at you and make degenerate comments. Has 1 health, because he is a fragile and a crybaby.
Killing him awards you 1+math.floor(Level/3) XP and 1 Sovl, despite him being Sovlless in nature.
Attacks
- ?
Strategy
Can't attack, dies in 1 hit, no strategy needed. Just don't let your hits gets soaked by him if you're going after other 'jaks.
Dialogues (spawn)
- "Hi";
- "gugu gaga";
- "I have 0 friends currently";
- "I don't think I can do this anymore";
- "How do I fix eyebags?";
- "Am I weird for finding some guys attractive?";
- "I have severe bronchitis and I’m coughing my lungs out";
- "I might stop 'ooning soon";
- "Someone cheer me up plz";
- "Yep, issa PLIERGOD win";
- "I hate this world";
- "Nothing is gonna be ok is it";
- "sage";
- "I haven't showered in a year";
- "I hate everything";
- "I am a racist.";
- "I used to post /pol/ bait here during summer";
- "How many girls have you guys kissed?";
- "I just rizzed a sisa in the gyatt so hard so she glizzed out of her skibidi";
- "Your father left you for a reason";
- "You have nothing";
- "Zelligsissies what is this?";
- "God I want Mymy so bad"
Dialogues (death)
- "NOOO YOU CANT KILL ME";
- "owwww oww";
- "MY TWP HURTS NOW";
- "MOOOOODS";
- "'blox is truly coal..."
- -
-Chud
This chuddy here wields an ak47 and wants to shoot anyone who disagrees with him (aryan mindset). Has 1 health.
Killing him awards you 2+math.floor(Level/2) XP and 1 Sovl.
Attacks
- Shoots 10 bullets each doing 30 damage.
- Sometimes does a salute after shooting.
Strategy
Slide through all his bullets and hit him. You can also strafe around him if you're far enough.
-Cobson
HWABAG
Killing him awards you 2+math.floor(Level/2)) XP and 2 Sovls. Has 1000 health.
Attacks
- Does a huge bibisi punch dealing 75 damage, stunning and flinging anyone in it's way.
Strategy
Dodge his punch and run after him before he can hit you again. Always be wary of him in raids, he can stun you and allow you to get obliterated, so run around and kill him first or something.
-
-Feraljak
Is extremely pissed that you're not excited for following the World Economic Forum rules and will eat you (and bugs).
Killing him awards you 2+math.floor(Level/2)) XP and 1 Sovl. Has 300 health.
Attacks
- When you go nearby him, after 1 second he dashes towards you and slashes 16 times, each dealing 5 damage.
Strategy
Dodge his barrage and hit him, or kill him instantly if your weapon is good enough. You can alternatively jump on his head to negate some damage (you can't outrun him).
Dialogues (spawn)
- "You VILL wear your mask!";
- "You VILL eat ze bugs!";
- "You VILL live in the pod!";
- "You VILL socially distance!";
- "You VILL give up your privacy and freedom!";
- "You VILL own nothing!";
- "You VILL embrace the great reset!";
- "You VILL give up everything you own!";
- "You VILL not question our science!";
- "YOU'RE NOT EVEN WEARING YOUR MASK";
Dialogues (death)
- "JUST YOU WAIT FOR THE NEW WORLD ORDER";
- "You VILL be happy."
Bosses
Bosses appear after the mowing phase, or in special areas. They are designed to fucking annihilate you, and some require an upgraded sprint. You should know by now how to slide through attacks.
During the boss phase, you get a set amount of lives (shared) and time, If you run out of either, you lose.
-Maya
Killing her awards you 50 XP and 50 Sovls.
Attacks (and behavior)
Periodically spawns stink zones spheres that activate and go in a random direction, doing 5 damage per tick to anyone in it.
- Walks to a random person. Will start running after a second. if anyone gets too close too her while walking, then she:
- Breaks down (and starts crying like the faggot troon she is) and spawns a big lingering bibisi pillar, dealing 20 damage per tick. Will run at a random player at high speed after.
- Will kick if she runs into a player, dealing 90 damage and flinging you back.
- Pushes you with a small kick dealing 50 damage after the kick if anyone is close to her.
- After a while, teleports to a random player and does the small kick. Walks slowly to the middle vnbothered, then:
- Pulls out her bow and spams arrows at everyone, each dealing 40 damage. Does 4 barrages then a big one, then:
- Spawns running holographic clones of herself to kick each player (what the actual fuck?? marge?). Goes back to walking.
Strategy
If she starts walking towards you or breaks down, charge up your slide and run away. Hit her when you can and walk around the small kick. It should be obvious when you should run.
For the bow phase (which she usually doesn't live long enough for), jump and strafe around her to dodge the arrows, save your slide for the clones.
-
-Coco
Attacks (and behavior)
-Starts running to the closest player. When she gets close, she does either 2 things:
- Dashes away then does an uppercut with 10 hits each dealing 5 damage. The last hit sends anyone upwards, and she will do an instakill slam at anyone in the air.
- Does a jump kick with 10 hits each dealing 10 damage. Each hit stuns you.
-After either of those is finished, she does 5 delayed punches (as long as you're close to her) each dealing 30 damage and stunning you. After the punches she will do the attack she didn't do first.
- Dashes far away and marks a random player. Spawns a light pillar at each player that spawns 24 projectiles in a circle pattern, each dealing 30 damage.
- Runs at the marked player. If they aren't sliding. she does a grab and instakills everyone around them. She will slip and fall if the player is sliding.
-If her health is above 50%, then:
- Runs to the middle and starts throwing paper balls at the nearest player. Each ball does 75 damage and breaks the law of physics, making one appear for every player and coming back fast dealing 25 damage.
- Repeats the start.
-If her health is below 50%, then:
- Runs to the middle and starts spinning, does crazy magic bullet hell shit, spawning 4 pillars that spin around clockwise shooting projectiles at the middle, each dealing 40 damage. There is a border that spins that does 500 damage, instakilling you basically.
- Coco spins in a circle shooting 24 projectiles in the same manner as previously. This phase lasts 20 seconds, and will get dizzy after. Dashes far away and repeats the start.
Strategy
>Oh boy, where do I start. soyak.png
Slide through whatever she does first, then hit her during the punches. Run away after the 3rd-4th punch to avoid getting hit.
Once the pillars spawn, get as far away from them as possible. Watch for whoever gets marked. You can usually slide through the projectiles and make her slip if you're close to her.
During the paper ball phase, jumping and strafing around her usually doesn't hit you. Run and jump around the place to dodge the fast balls.
-
You can entirely skip the spin phase if you let her health get close to 50% during the paper balls and manage to kill her, but if not,
Keep running in a circle counterclockwise and slide if she gets close to you, and walk around the red projectiles. Dodge the final pillars and the fight is probably over.
-Mymy
Attacks (and behavior)
Mymy will cycle through 3 phases. After every phase she will jump and she'll do the phase after it. It goes (thunder-ranged-melee).
After every phase, she does a jump after a while and floats at the closest player. Comes down and does an explosion with 20 hits each dealing 5 damage, with an expanding ring that deals 25 damage.
- At the start of the thunder phase, Mymy will flip to a random location then slam towards the nearest player with 2 hits each dealing 150 damage.
- ϟϟ A line pattern of 4 thunderbolts that deal 100 damage that spins counterclockwise appears. In the middle of the phase, the thunderbolts will spawn at each player.
- During this, she will look at the closest player, then walk towards them. She will hit anyone close for 150 damage and pause for a bit. Will pause when walking if a different player starts to be closest
During the ranged phase, Mymy can do 3 things:
- If a player is close to her, she does an explosion similar to the one after the jump. She will then do either the 2 following: (will do the barrage regardless of player proximity)
- If a player is far away from her, mymy does a barrage with her gun at the nearest player with 25 shots that do 30 damage.
- Randomly does the previosly mentioned flip.
During the melee phase, Mymy can do 3 things:
- Jumps at the nearest player with a slam that does 150 damage.
- Spins at the nearest player then kicks to the side dealing 150 damage.
- Does the previously mentioned flip.
After every phase change, if Mymy is below 50% health, she starts the 'borea phase. This can only happen once.
- A sonnenrad will come down that spins counterclockwise and deals 75 damage per tick. It lasts 20 seconds.
- Mymy will shoot at random players repeatedly, leaving a lingering square that deals 50 damage.
Strategy
Pray to whatever god you believe in. Throw in a few dieties too.
-Rapeson
DO NOT RQSEARCH DO NOT RQSEARCH